Lucas Napper — 3d Generalist based in Bay Area

Simcity

On Simcity My Role was broad based. Daily tasks included: Model (hard surface and organic), UV, Texture, Animate, give outsource feedback and create mockups, Light, setup props, create graphics (signage) Setup file systems, maintain our art pipeline tools and WIKI.

ForMaxis Role3d artist

Contributions: Prototyped high wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes.

Contributions: Prototyped low wealth, medium density hotel buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, created all signage, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, high density hotels. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, created all signage, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, high density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped Japanese city set buildings and Sumo hall. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, Medium density hotels. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Created nearly all in game foliage. Uv layout, texture sheets, color pallets.

Contributions: Prototyped low wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped Medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, low density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, Medium density hotels. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, created all signage, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, medium density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, created all signage, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, low density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, low density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, low density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, medium density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Created a 1890's balloon for the balloon park
electric transformer models for the lots, Textures and models for the solar panels

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

I was the first (non art director) 3d artist brought onto the Simcity project. I prototyped and created a good portion of the games residential, commercial and industrial (RCI) assets. I was influential in delivering the distinctive Maxis style and prototyping the visions from creative/art directors, production and tech art.

We had incredibly tight poly budgets that required critical thinking to work effectively. I was able to document several workflows that detailed the pipelines to new artists and outsourcing partners.

I did a large amount of technical data side setup for in game units. Placement for actors, lot objects, cars, dumpsters, signage, fire/smoke effects, lights, rubble, walking paths, foliage, bounding boxes, ect…)

In addition to modeling buildings, I:

  1. Modeled and textured the game foliage assets.
  2. Rigged and animated a great deal of the buildings.
  3. Hand authored 3 levels of LODs for each building assets. *This work was done by hand because our models were non manifold .