Simcity

On Simcity My Role was broad based. Daily tasks included: Model (hard surface and organic), UV, Texture, Animate, give outsource feedback and create mockups, Light, setup props, create graphics (signage) Setup file systems, maintain our art pipeline tools and WIKI.

  • Role 3d artist
  • For Maxis

Contributions: Prototyped high wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes.

Contributions: Prototyped low wealth, medium density hotel buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, created all signage, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, high density hotels. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, created all signage, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, high density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped Japanese city set buildings and Sumo hall. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, Medium density hotels. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, medium density buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Created nearly all in game foliage. Uv layout, texture sheets, color pallets.

Contributions: Prototyped low wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped Medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped low wealth, low density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, Medium density hotels. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, created all signage, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, medium density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, created all signage, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, low density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, low density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, low density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, medium density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Created a 1890's balloon for the balloon park electric transformer models for the lots, Textures and models for the solar panels

Contributions: Prototyped medium wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped high wealth, high density residential buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

Contributions: Prototyped the majority of the low wealth, low density commercial buildings. Modeled, 3 LOD levels, Uv layout, texture sheets, color pallets, animations, interiors, lighting, lot objects, reviewed outsource buildings based on my prototypes

I was the first (non art director) 3d artist brought onto the Simcity project. I prototyped and created a good portion of the games residential, commercial and industrial (RCI) assets. I was influential in delivering the distinctive Maxis style and prototyping the visions from creative/art directors, production and tech art.

We had incredibly tight poly budgets that required critical thinking to work effectively. I was able to document several workflows that detailed the pipelines to new artists and outsourcing partners.

I did a large amount of technical data side setup for in game units. Placement for actors, lot objects, cars, dumpsters, signage, fire/smoke effects, lights, rubble, walking paths, foliage, bounding boxes, ect…)

In addition to modeling buildings, I:
1. Modeled and textured the game foliage assets.
2. Rigged and animated a great deal of the buildings.
3. Hand authored 3 levels of LODs for each building assets. *This work was done by hand because our models were non manifold .