Lucas Napper

3d Generalist based in Bay Area

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Available Now I am available for full/part time employment

Email lucaslazer@gmail.com

Phone 707 486 6133

Address 375 Colusa Ave
#4
Kensington, CA 94707
USA

I am a student of natural life and my fellow eccentric apes.


Clients

Fox Sports
REI
Micromedia
Telia
Play
Progressive Insurance
EA

Specialties

Concepting
3d Modling
Optimizing

Skills

Content Tracking
Outsource Markups
LODs
WIKI creation
3D modeling
UV texturing
Rigging
Animation
BlendShapes
Clips
MEL Scripting
VFX
Optimizing
Forum/Social Media Moderation
Art Tools
Debugging
Sculpting
Mechanical aptitude

Experience

REI

Outdoor School Instructor / Graphic designer

Berkeley, CA · 05/13/2005 – Present

Provide professional cycling, hiking and gear repair courses.
Create public facing graphics for the Bay area outdoor school

Zynga

Senior 3d Artist

San Francisco, CA · 6/15/2018 – 8/1/2018

Prototyped unannounced title assets.

Rainbow Ai

Director of Verification

Mountain View, CA · 1/29/2018 – 6/1/2018

Created 3d environments for self driving Ai cars to navigate
Animated non Ai vehicles within scenes
Created scenarios for the vehicles.
Modeled and animate pedestrians in scene
Delivered 2 scenes based on Open street map data and textured by hand.

RADD3

Art Director

Walnut Creek, CA · 01/01/2017 – 05/01/2017

Provided art direction for Dimetime VR training.
Managed external artists in Spain and Minnesota.
Live demo at the Superbowl using HTC vive VR.
Partnered with Fox Sports
Cleanup and implementation of Mocap data in Unity
Crowd creation, Vfx lead, Unity graphics liaison.

E.A. MAXIS

3d Artist

Emeryville, CA · 03/01/2009 – 05/25/2015

3d artist: SimCity
• Modeled, textured, rigged, and animated residential, commercial and industrial buildings
• Created all in game foliage
• Graphic design for the majority of in game signage
• Concepted and prototyped new building sets
• Preproduction outsource lead

E.A. Maxis

Associate Artist

Emeryville, CA · 05/03/2008 – 03/01/2009

Associate 3d artist: DarkSpore
• Modeled, textured, rigged and animated prop environment objects, character parts, armor and weapons
• Concepted and modeled the final boss masks for each level
• Production outsource liaison
• Pipeline Wiki documentation

Education

The Art Institues of California - San fransisco

Bachelor of Science

San Francisco, CA · 01/01/2005 – 08/24/2008

Major focus on traditional animation principals, Maya modeling and rigging. Minor focus on compositing and film studies.

Awards

2010 Optimist Award, Rotary Club